星期二, 1月 02, 2007

ATI....呃,AMD R600的偷跑測試流出來了....

感想:我還是買不起啊~~~~

消息來源:The Full ATI R600 Test

The R600 Specs are:

  • 64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle
  • 32 TMUs, 16 ROPs
  • 512 bit Memory Controller, full 32 bit per chip connection
  • GDDR3 at 900 MHz clock speed (January)
  • GDDR4 at 1.1 GHz clock speed (March, revised edition)
  • Total bandwidth 115 GB/s on GDDR3
  • Total bandwidth 140 GB/s on GDDR4
  • Consumer memory support 1024 MB
  • DX10 full compatibility with draft DX10.1 vendor-specific cap removal (unified programming)
  • 32FP internal processing
  • Hardware support for GPU clustering (any 2^n number, not limited to Dual or Quad-GPU)
  • Hardware DVI-HDCP support (High-Bandwidth Digital Content Protection)
  • Hardware Quad-DVI output support (Limited to workstation editions)
  • 230W

The following computer setup was used for testing:
  • Processor: Intel Kentsfield Core 2 Extreme QX6700 (Quad Core) 2.66 GHz, overclocked to 3.2GHz
  • RAM: OCZ Titanium 2048 MB (2×1GB) DDR2-800 PC2-6400 Dual Channel
  • Motherboard: EVGA 122-CK-NF68-AR LGA 775 (Socket T) nVidia nForce 680
  • Harddrive: 2x Seagate Barracuda 7200.9 ST3500641AS 500 GB @ 7200 RPM, SATA 3.0 Gb/s on RAID 0
  • Dedicated Sound: Creative SoundBlaster X-Fi Platinum
ATI R600 Doom3 1280x1024 4xAA 16xAF Test Diagram

ATI R600 3DMark05 Score Test 1600x1200 4xAA 16xAF

ATI R600 3DMark06 Score Test 1600x1200 4xAA 16xAF

ATI R600 Doom 3 FPS Test 1600x1200 4xAA 16xAF

ATI R600 F.E.A.R FPS Test 1600x1200 4xAA 16xAF

ATI R600 Call Of Duty 2 Test 1600x1200 4xAA 16xAF

ATI R600 Battlefield 2 FPS Test 1600x1200 4xAA 16xAF

ATI R600 Half-Life 2 Lost Coast FPS Test 1600x1200 4xAA 16xAF

ATI R600 Oblivion Test 1600x1200 TSSAA AAA

ATI R600 Anno 1701 FPS 1600x1200 4xAA 16xAF

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